Understand the benefits and limitations of gamification in education.

There is a greater number of things to setup in a classroom to truly gamify it. This PD Tile is about KNOWING what these things are and what the concept of gamification is (and what it isn’t, game-based learning, for instance).

If you have not played a video game yourself in a while, it would be a good idea to try something for at least a few hours. An  open-ended role-playing game (Fallout 3, Bioshock, Batman Arkham Origins, etc.) is perhaps the best way to experience some of the core principles of gamification, but there are some quick-to-play apps that can get you a feel of the basics (Angry Birds, Plants vs. Zombies, Candy Crush, etc.).

Here are some resources that can help you get the better acquainted with what we can learn from games as educators:

Many more resources on Avi Spector’s and Marc-André Lalande’s Gamification Pinterest board.